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Abandoned Room Unreal Scene

I wanted to get back into Unreal Engine and I had fun! My schedule for working on this was a little whack but I think my second attempt has been more successful than the first. My biggest struggle in this project was learning more Substance Designer and maintaining regular work schedules. I've been a bit distracted while working at home, but I'd say towards the end my productivity was much better.

I made most of the things in this scene and also used some free packs on the Unreal Market Place.

Cool Free Stuff I used:
1.Grass and rubble from the MS_GardenLawn scene
2. Floor mat: I imported wood planks from Quixel mixer into Substance Painter and overlayed some wood and dirt materials I'd made in Designer. I also hand-painted the damage from the dirt/moldy bits
3. Decals: All the ones I used are from the MS_ScaryRestroom scene and swapped the opacity mask as the roughness for the blood splatters so that it had a more matte look.

For the next Unreal project I do, I'd like to use Quixel mixer for everything so that I can play around more with lighting/post processing. I would also like to make better foliage, the ivy I made here I did it the old fashioned Photoshop way.

Blog: https://www.artstation.com/coffeecattt/blog/V2Pe/abandoned-room